unreal.FloorConstraintToeDefinition¶
- class unreal.FloorConstraintToeDefinition(length: float = 0.0, yaw_offset: float = 0.0, vertical_offset: float = 0.0)¶
Bases:
StructBaseFloor Constraint Toe Definition
C++ Source:
Plugin: IKRig
Module: IKRig
File: FloorConstraintOp.h
Editor Properties: (see get_editor_property/set_editor_property)
length(double): [Read-Write] The length of the toe from the ToeBone to the tip of the toe mesh.toe_bone(BoneReference): [Read-Write] The bone located at the base of the toe (the first knuckle).vertical_offset(double): [Read-Write] Push the tip of the toes up/down. Adjust this to place the tip of the toe on the bottom of the toe mesh.yaw_offset(double): [Read-Write] Rotate the end of the toe side-to-side. Adjust this to align the length of the toe with the model.
- property length: float¶
[Read-Write] The length of the toe from the ToeBone to the tip of the toe mesh.
- Type:
(double)