unreal.FloorConstraintFootDefinition¶
- class unreal.FloorConstraintFootDefinition(medial_offset: float = 0.0, lateral_offset: float = 0.0, heel_offset: float = 0.0, toe_offset: float = 0.0, vertical_offset: float = 0.0)¶
Bases:
StructBaseFloor Constraint Foot Definition
C++ Source:
Plugin: IKRig
Module: IKRig
File: FloorConstraintOp.h
Editor Properties: (see get_editor_property/set_editor_property)
heel_offset(double): [Read-Write] Default 10. The offset in the direction of the heel (rear) of the foot.lateral_offset(double): [Read-Write] Default 10. The offset in cm towards the exterior (outside) of the body.medial_offset(double): [Read-Write] Default 10. The offset in cm towards the interior (middle) of the body.toe_offset(double): [Read-Write] Default 10. The offset towards the toes (front) of the foot. NOTE: if you are using toe constraints, this offset should extend to the ball of the foot. Otherwise the toes will never be below the floor and thus never bend.vertical_offset(double): [Read-Write] Default 0. The vertical offset used to define the “bottom” of the foot mesh. NOTE: adjust this up/down if the floor constraint puts the foot mesh below/above the ground level.
- property heel_offset: float¶
[Read-Write] Default 10. The offset in the direction of the heel (rear) of the foot.
- Type:
(double)
- property lateral_offset: float¶
[Read-Write] Default 10. The offset in cm towards the exterior (outside) of the body.
- Type:
(double)
- property medial_offset: float¶
[Read-Write] Default 10. The offset in cm towards the interior (middle) of the body.
- Type:
(double)