unreal.FloorConstraintToeDefinition

class unreal.FloorConstraintToeDefinition(length: float = 0.0, yaw_offset: float = 0.0, vertical_offset: float = 0.0)

Bases: StructBase

Floor Constraint Toe Definition

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: FloorConstraintOp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • length (double): [Read-Write] The length of the toe from the ToeBone to the tip of the toe mesh.

  • toe_bone (BoneReference): [Read-Write] The bone located at the base of the toe (the first knuckle).

  • vertical_offset (double): [Read-Write] Push the tip of the toes up/down. Adjust this to place the tip of the toe on the bottom of the toe mesh.

  • yaw_offset (double): [Read-Write] Rotate the end of the toe side-to-side. Adjust this to align the length of the toe with the model.

property length: float

[Read-Write] The length of the toe from the ToeBone to the tip of the toe mesh.

Type:

(double)

property vertical_offset: float

[Read-Write] Push the tip of the toes up/down. Adjust this to place the tip of the toe on the bottom of the toe mesh.

Type:

(double)

property yaw_offset: float

[Read-Write] Rotate the end of the toe side-to-side. Adjust this to align the length of the toe with the model.

Type:

(double)