unreal.FloorConstraintFootDefinition

class unreal.FloorConstraintFootDefinition(medial_offset: float = 0.0, lateral_offset: float = 0.0, heel_offset: float = 0.0, toe_offset: float = 0.0, vertical_offset: float = 0.0)

Bases: StructBase

Floor Constraint Foot Definition

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: FloorConstraintOp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • heel_offset (double): [Read-Write] Default 10. The offset in the direction of the heel (rear) of the foot.

  • lateral_offset (double): [Read-Write] Default 10. The offset in cm towards the exterior (outside) of the body.

  • medial_offset (double): [Read-Write] Default 10. The offset in cm towards the interior (middle) of the body.

  • toe_offset (double): [Read-Write] Default 10. The offset towards the toes (front) of the foot. NOTE: if you are using toe constraints, this offset should extend to the ball of the foot. Otherwise the toes will never be below the floor and thus never bend.

  • vertical_offset (double): [Read-Write] Default 0. The vertical offset used to define the “bottom” of the foot mesh. NOTE: adjust this up/down if the floor constraint puts the foot mesh below/above the ground level.

property heel_offset: float

[Read-Write] Default 10. The offset in the direction of the heel (rear) of the foot.

Type:

(double)

property lateral_offset: float

[Read-Write] Default 10. The offset in cm towards the exterior (outside) of the body.

Type:

(double)

property medial_offset: float

[Read-Write] Default 10. The offset in cm towards the interior (middle) of the body.

Type:

(double)

property toe_offset: float

[Read-Write] Default 10. The offset towards the toes (front) of the foot. NOTE: if you are using toe constraints, this offset should extend to the ball of the foot. Otherwise the toes will never be below the floor and thus never bend.

Type:

(double)

property vertical_offset: float

[Read-Write] Default 0. The vertical offset used to define the “bottom” of the foot mesh. NOTE: adjust this up/down if the floor constraint puts the foot mesh below/above the ground level.

Type:

(double)