unreal.FloatAutoPopulatorBlueprint

class unreal.FloatAutoPopulatorBlueprint(outer: Object | None = None, name: Name | str = 'None')

Bases: FloatAutoPopulator

Float Auto Populator Blueprint

C++ Source:

  • Plugin: Chooser

  • Module: ChooserEditor

  • File: FloatDistanceColumnEditor.h

auto_populate(object) -> (success=bool, value=float)

Auto Populate

Parameters:

object (Object)

Returns:

success (bool):

value (float):

Return type:

tuple