unreal.FleshSimulationSpaceGroup
¶
- class unreal.FleshSimulationSpaceGroup¶
Bases:
StructBase
Flesh Simulation Space Group
C++ Source:
Plugin: ChaosFlesh
Module: ChaosFleshEngine
File: ChaosDeformableTetrahedralComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
sim_space
(ChaosDeformableSimSpace): [Read-Write] Space the simulation will run in.sim_space_bone_name
(Name): [Read-Write] Bone from the associated skeletal mesh (indicated by RestCollection.TargetSkeletalMesh) to use as the space the sim runs in.