unreal.FleshAsset¶
- class unreal.FleshAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectUFleshAsset (UObject)
UObject wrapper for the FFleshAsset
C++ Source:
Plugin: ChaosFlesh
Module: ChaosFleshEngine
File: FleshAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
dataflow_asset(Dataflow): [Read-Write] Dataflowdataflow_terminal(str): [Read-Write]overrides(Array[StringValuePair]): [Read-Write]render_in_editor(bool): [Read-Write]skeletal_mesh(SkeletalMesh): [Read-Write] SkeletalMeshskeleton(Skeleton): [Read-Write]static_mesh(StaticMesh): [Read-Write] SkeletalMeshtarget_deformation_skeleton(SkeletalMesh): [Read-Write] Skeleton to use with the flesh deformer or c GetSkeletalMeshEmbeddedPositions() on the flesh component. Bindings for this skeletal mesh must be stored in the rest collection.
- property skeletal_mesh: SkeletalMesh¶
[Read-Write] SkeletalMesh
- Type:
- property target_deformation_skeleton: SkeletalMesh¶
[Read-Write] Skeleton to use with the flesh deformer or c GetSkeletalMeshEmbeddedPositions() on the flesh component. Bindings for this skeletal mesh must be stored in the rest collection.
- Type: