unreal.FleshAsset

class unreal.FleshAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

UFleshAsset (UObject)

UObject wrapper for the FFleshAsset

C++ Source:

  • Plugin: ChaosFlesh

  • Module: ChaosFleshEngine

  • File: FleshAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dataflow_asset (Dataflow): [Read-Write]

  • dataflow_instance (DataflowInstance): [Read-Write]

  • dataflow_terminal (str): [Read-Write]

  • overrides (Array[StringValuePair]): [Read-Write]

  • render_in_editor (bool): [Read-Write]

  • skeletal_mesh (SkeletalMesh): [Read-Write] SkeletalMesh

  • skeleton (Skeleton): [Read-Write]

  • target_deformation_skeleton (SkeletalMesh): [Read-Write] Skeleton to use with the flesh deformer or c GetSkeletalMeshEmbeddedPositions() on the flesh component. Bindings for this skeletal mesh must be stored in the rest collection.

property dataflow_asset: Dataflow

[Read-Write]

Type:

(Dataflow)

property dataflow_terminal: str

[Read-Write]

Type:

(str)

get_dataflow_asset() Dataflow

Get Dataflow Asset

Return type:

Dataflow

get_dataflow_terminal() str

Get Dataflow Terminal

Return type:

str

set_dataflow_asset(dataflow_asset) None

Set Dataflow Asset

Parameters:

dataflow_asset (Dataflow)

set_dataflow_terminal(dataflow_terminal) None

Set Dataflow Terminal

Parameters:

dataflow_terminal (str)

property skeletal_mesh: SkeletalMesh

[Read-Write] SkeletalMesh

Type:

(SkeletalMesh)

property skeleton: Skeleton

[Read-Write]

Type:

(Skeleton)

property target_deformation_skeleton: SkeletalMesh

[Read-Write] Skeleton to use with the flesh deformer or c GetSkeletalMeshEmbeddedPositions() on the flesh component. Bindings for this skeletal mesh must be stored in the rest collection.

Type:

(SkeletalMesh)