unreal.Dataflow¶
- class unreal.Dataflow(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EdGraphUDataflow (UObject)
UObject wrapper for the UE::Dataflow::FGraph
C++ Source:
Module: DataflowEngine
File: DataflowObject.h
Editor Properties: (see get_editor_property/set_editor_property)
active(bool): [Read-Write] deprecated: bActive property is deprecated as it is no longer usedmaterial(Material): [Read-Write]reference_asset(Object): [Read-Write] Reference asset to use for this Dataflow The reference asset is used when opening the dataflow asset editor If the dataflow is shared among multiple assets, and the reference asset is set, only this asset will be able to change the dataflow (for the other the dataflow graph will be read-only and only evaluation and overrides will be available)targets(Array[Object]): [Read-Write] deprecated: Targets property is deprecated as it is no longer usedtype(DataflowType): [Read-Write]