unreal.FixedSampleSequenceRulerStyle
¶
- class unreal.FixedSampleSequenceRulerStyle(handle_width: float = 0.0, handle_color: SlateColor = Ellipsis, handle_brush: SlateBrush = Ellipsis, ticks_color: SlateColor = Ellipsis, ticks_text_color: SlateColor = Ellipsis, ticks_text_font: SlateFontInfo = Ellipsis, ticks_text_offset: float = 0.0, background_color: SlateColor = Ellipsis, background_brush: SlateBrush = Ellipsis, desired_width: float = 0.0, desired_height: float = 0.0)¶
Bases:
SlateWidgetStyle
Represents the appearance of a Sampled Sequence Time Ruler
C++ Source:
Plugin: AudioWidgets
Module: AudioWidgets
File: AudioWidgetsSlateTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
background_brush
(SlateBrush): [Read-Write]background_color
(SlateColor): [Read-Write]desired_height
(float): [Read-Write]desired_width
(float): [Read-Write]handle_brush
(SlateBrush): [Read-Write]handle_color
(SlateColor): [Read-Write]handle_width
(float): [Read-Write]ticks_color
(SlateColor): [Read-Write]ticks_text_color
(SlateColor): [Read-Write]ticks_text_font
(SlateFontInfo): [Read-Write]ticks_text_offset
(float): [Read-Write]
- property background_brush: SlateBrush¶
[Read-Write]
- Type:
- property background_color: SlateColor¶
[Read-Write]
- Type:
- property handle_brush: SlateBrush¶
[Read-Write]
- Type:
- property handle_color: SlateColor¶
[Read-Write]
- Type:
- property ticks_color: SlateColor¶
[Read-Write]
- Type:
- property ticks_text_color: SlateColor¶
[Read-Write]
- Type:
- property ticks_text_font: SlateFontInfo¶
[Read-Write]
- Type: