unreal.FirstPersonPrimitiveType¶
- class unreal.FirstPersonPrimitiveType¶
Bases:
EnumBaseDetermines how a primitive interacts with first person rendering.
C++ Source:
Module: Engine
File: PrimitiveComponent.h
- FIRST_PERSON: FirstPersonPrimitiveType = Ellipsis¶
Primitive is rendered as first person and affected by first person properties on the camera.
- Type:
1
- NONE: FirstPersonPrimitiveType = Ellipsis¶
Primitive does not interact with first person rendering.
- Type:
0
- WORLD_SPACE_REPRESENTATION: FirstPersonPrimitiveType = Ellipsis¶
Primitive represents a first person primitive in world space. This is the primitive that other players would see and is used to cast shadow onto the ground among other things. Implicitly sets bCastHiddenShadow=false and bOwnerNoSee=true internally, which is required for first person shadow to work correctly with VSM.
- Type:
2