unreal.FindSessionsCallbackProxy¶
- class unreal.FindSessionsCallbackProxy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
OnlineBlueprintCallProxyBaseFind Sessions Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: FindSessionsCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure(BlueprintFindSessionsResultDelegate): [Read-Write] Called when there is an unsuccessful queryon_success(BlueprintFindSessionsResultDelegate): [Read-Write] Called when there is a successful query
- classmethod get_current_players(result) int32¶
Get Current Players
- Parameters:
result (BlueprintSessionResult) –
- Return type:
int32
- classmethod get_max_players(result) int32¶
Get Max Players
- Parameters:
result (BlueprintSessionResult) –
- Return type:
int32
- classmethod get_ping_in_ms(result) int32¶
Get Ping in Ms
- Parameters:
result (BlueprintSessionResult) –
- Return type:
int32
- classmethod get_server_name(result) str¶
Get Server Name
- Parameters:
result (BlueprintSessionResult) –
- Return type:
- property on_failure: BlueprintFindSessionsResultDelegate¶
[Read-Write] Called when there is an unsuccessful query
- property on_success: BlueprintFindSessionsResultDelegate¶
[Read-Write] Called when there is a successful query