unreal.FilesystemLiveLinkDeviceSettings¶
- class unreal.FilesystemLiveLinkDeviceSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LiveLinkDeviceSettingsFilesystem Live Link Device Settings
C++ Source:
Plugin: CaptureManagerDevices
Module: FilesystemLiveLinkDevice
File: FilesystemLiveLinkDevice.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name(str): [Read-Write]take_directory(DirectoryPath): [Read-Write] Path to a directory containing the take(s) data
- property take_directory: DirectoryPath¶
[Read-Write] Path to a directory containing the take(s) data
- Type: