unreal.FileMediaSource
¶
- class unreal.FileMediaSource(outer=None, name='None')¶
Bases:
unreal.BaseMediaSource
File Media Source
C++ Source:
Module: MediaAssets
File: FileMediaSource.h
Editor Properties: (see get_editor_property/set_editor_property)
file_path
(str): [Read-Write] The path to the media file to be played. see: SetFilePathplatform_player_names
(Map(str, Name)): [Read-Write] Override native media player plug-ins per platform (Empty = find one automatically).precache_file
(bool): [Read-Write] Load entire media file into memory and play from there (if possible).
- property file_path¶
[Read-Write] The path to the media file to be played. see: SetFilePath
- Type
(str)