unreal.FileMediaCapture¶
- class unreal.FileMediaCapture(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MediaCaptureFile Media Capture
C++ Source:
Plugin: MediaIOFramework
Module: MediaIOCore
File: FileMediaCapture.h
Editor Properties: (see get_editor_property/set_editor_property)
on_state_changed(MediaCaptureStateChangedSignature): [Read-Write] Called when the state of the capture changed.