unreal.FieldSystemMetaDataFilter

class unreal.FieldSystemMetaDataFilter(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: FieldSystemMetaData

Filter the particles on which the field will be applied

C++ Source:

  • Module: FieldSystemEngine

  • File: FieldSystemObjects.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Asset User Data: Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigation

  • component_tags (Array[Name]): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • editable_when_inherited (bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor class

  • filter_type (FieldFilterType): [Read-Write] Filter Type: Filter state type used to select the particles on which the field will be applied

  • is_editor_only (bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor builds

  • object_type (FieldObjectType): [Read-Write] Object Type: Filter object type used to select the particles on which the field will be applied

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivated

  • position_type (FieldPositionType): [Read-Write] Position Type: Specify which position type will be used for the field evaluation

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Component

  • replicate_using_registered_sub_object_list (bool): [Read-Write] Replicate Using Registered Sub Object List: When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.

  • replicates (bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

property filter_type: FieldFilterType

[Read-Write] Filter Type: Filter state type used to select the particles on which the field will be applied

Type:

(FieldFilterType)

property object_type: FieldObjectType

[Read-Write] Object Type: Filter object type used to select the particles on which the field will be applied

Type:

(FieldObjectType)

property position_type: FieldPositionType

[Read-Write] Position Type: Specify which position type will be used for the field evaluation

Type:

(FieldPositionType)

set_meta_data_filter_type(filter_type, object_type, position_type) FieldSystemMetaDataFilter

Set the particles filter type

Parameters:
  • filter_type (FieldFilterType) – State type used to select the state particles on which the field will be applied

  • object_type (FieldObjectType) – Object type used to select the type of objects(rigid, cloth…) on which the field will be applied

  • position_type (FieldPositionType) – Position type used to compute the samples positions

Return type:

FieldSystemMetaDataFilter