unreal.FieldPath¶
- class unreal.FieldPath(value: FieldPath | str = '')¶
Bases:
_WrapperBaseType for all Unreal exposed FieldPath instances
- __copy__(self) FieldPath -- copy this Unreal field path¶
- classmethod cast(cls, obj: object) FieldPath -- cast the given object to this Unreal field path type¶
- copy(self) FieldPath -- copy this Unreal field path¶
- is_valid(self) bool -- whether this Unreal field path refers to an existing Unreal field¶