unreal.FieldObjectCommands
¶
- class unreal.FieldObjectCommands(target_names: None = [], root_nodes: None = [], meta_datas: None = [])¶
Bases:
StructBase
Field Commands container that will be stored in the construction script
C++ Source:
Module: FieldSystemEngine
File: FieldSystemObjects.h
Editor Properties: (see get_editor_property/set_editor_property)
meta_datas
(Array[FieldSystemMetaData]): [Read-Write] Commands Meta Dataroot_nodes
(Array[FieldNodeBase]): [Read-Write] Commands Root Nodetarget_names
(Array[Name]): [Read-Write] Commands Target Name