unreal.FieldObjectCommands
¶
- class unreal.FieldObjectCommands(target_names: Array[Name] = [], root_nodes: Array[FieldNodeBase] = [], meta_datas: Array[FieldSystemMetaData] = [])¶
Bases:
StructBase
Field Commands container that will be stored in the construction script
C++ Source:
Module: FieldSystemEngine
File: FieldSystemObjects.h
Editor Properties: (see get_editor_property/set_editor_property)
meta_datas
(Array[FieldSystemMetaData]): [Read-Write] Meta Datas: Commands Meta Dataroot_nodes
(Array[FieldNodeBase]): [Read-Write] Root Nodes: Commands Root Nodetarget_names
(Array[Name]): [Read-Write] Target Names: Commands Target Name
- property meta_datas: Array[FieldSystemMetaData]¶
[Read-Write] Meta Datas: Commands Meta Data
- Type:
- property root_nodes: Array[FieldNodeBase]¶
[Read-Write] Root Nodes: Commands Root Node
- Type: