unreal.FieldObjectCommands

class unreal.FieldObjectCommands(target_names: Array[Name] = [], root_nodes: Array[FieldNodeBase] = [], meta_datas: Array[FieldSystemMetaData] = [])

Bases: StructBase

Field Commands container that will be stored in the construction script

C++ Source:

  • Module: FieldSystemEngine

  • File: FieldSystemObjects.h

Editor Properties: (see get_editor_property/set_editor_property)

  • meta_datas (Array[FieldSystemMetaData]): [Read-Write] Meta Datas: Commands Meta Data

  • root_nodes (Array[FieldNodeBase]): [Read-Write] Root Nodes: Commands Root Node

  • target_names (Array[Name]): [Read-Write] Target Names: Commands Target Name

property meta_datas: Array[FieldSystemMetaData]

[Read-Write] Meta Datas: Commands Meta Data

Type:

(Array[FieldSystemMetaData])

property root_nodes: Array[FieldNodeBase]

[Read-Write] Root Nodes: Commands Root Node

Type:

(Array[FieldNodeBase])

property target_names: Array[Name]

[Read-Write] Target Names: Commands Target Name

Type:

(Array[Name])