unreal.FieldObjectCommands

class unreal.FieldObjectCommands(target_names=[], root_nodes=[], meta_datas=[])

Bases: unreal.StructBase

Field Commands container that will be stored in the construction script

C++ Source:

  • Module: FieldSystemEngine

  • File: FieldSystemObjects.h

Editor Properties: (see get_editor_property/set_editor_property)

  • meta_datas (Array(FieldSystemMetaData)): [Read-Write] Commands Meta Data

  • root_nodes (Array(FieldNodeBase)): [Read-Write] Commands Root Node

  • target_names (Array(Name)): [Read-Write] Commands Target Name

property meta_datas

[Read-Write] Commands Meta Data

Type

(Array(FieldSystemMetaData))

property root_nodes

[Read-Write] Commands Root Node

Type

(Array(FieldNodeBase))

property target_names

[Read-Write] Commands Target Name

Type

(Array(Name))