unreal.FieldObjectCommands
¶
- class unreal.FieldObjectCommands(target_names=[], root_nodes=[], meta_datas=[])¶
Bases:
unreal.StructBase
Field Commands container that will be stored in the construction script
C++ Source:
Module: FieldSystemEngine
File: FieldSystemObjects.h
Editor Properties: (see get_editor_property/set_editor_property)
meta_datas
(Array(FieldSystemMetaData)): [Read-Write] Commands Meta Dataroot_nodes
(Array(FieldNodeBase)): [Read-Write] Commands Root Nodetarget_names
(Array(Name)): [Read-Write] Commands Target Name
- property meta_datas¶
[Read-Write] Commands Meta Data
- Type
- property root_nodes¶
[Read-Write] Commands Root Node
- Type