unreal.FieldFalloffType¶
- class unreal.FieldFalloffType¶
Bases:
EnumBaseEField Falloff Type
C++ Source:
Module: Chaos
File: FieldSystemTypes.h
- FIELD_FALLOFF_INVERSE: FieldFalloffType = Ellipsis¶
The falloff function will be proportional to 1.0/x
- Type:
2
- FIELD_FALLOFF_LINEAR: FieldFalloffType = Ellipsis¶
The falloff function will be proportional to x
- Type:
1
- FIELD_FALLOFF_LOGARITHMIC: FieldFalloffType = Ellipsis¶
The falloff function will be proportional to log(x)
- Type:
4
- FIELD_FALLOFF_SQUARED: FieldFalloffType = Ellipsis¶
The falloff function will be proportional to x*x
- Type:
3
- FIELD_FALL_OFF_NONE: FieldFalloffType = Ellipsis¶
No falloff function is used
- Type:
0