unreal.FbxSceneImportOptionsStaticMesh

class unreal.FbxSceneImportOptionsStaticMesh(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Fbx Scene Import Options Static Mesh

C++ Source:

  • Module: UnrealEd

  • File: FbxSceneImportOptionsStaticMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_generate_collision (bool): [Read-Write] Auto Generate Collision: If checked, collision will automatically be generated (ignored if custom collision is imported or used).

  • build_reversed_index_buffer (bool): [Read-Write] Build Reversed Index Buffer

  • generate_lightmap_u_vs (bool): [Read-Write] Generate Lightmap UVs

  • normal_generation_method (FBXSceneNormalGenerationMethod): [Read-Write] Normal Generation Method: Use the MikkTSpace tangent space generator for generating normals and tangents on the mesh

  • normal_import_method (FBXSceneNormalImportMethod): [Read-Write] Normal Import Method: Enabling this option will read the tangents(tangent,binormal,normal) from FBX file instead of generating them automatically.

  • one_convex_hull_per_ucx (bool): [Read-Write] One Convex Hull Per UCX: If checked, one convex hull per UCX_ prefixed collision mesh will be generated instead of decomposing into multiple hulls

  • remove_degenerates (bool): [Read-Write] Remove Degenerates: Disabling this option will keep degenerate triangles found. In general you should leave this option on.

  • vertex_color_import_option (FbxSceneVertexColorImportOption): [Read-Write] Vertex Color Import Option: Specify how vertex colors should be imported

  • vertex_override_color (Color): [Read-Write] Vertex Override Color: Specify override color in the case that VertexColorImportOption is set to Override