unreal.FbxSceneImportOptionsStaticMesh
¶
- class unreal.FbxSceneImportOptionsStaticMesh(outer=None, name='None')¶
Bases:
unreal.Object
Fbx Scene Import Options Static Mesh
C++ Source:
Module: UnrealEd
File: FbxSceneImportOptionsStaticMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_generate_collision
(bool): [Read-Write] If checked, collision will automatically be generated (ignored if custom collision is imported or used).build_adjacency_buffer
(bool): [Read-Write] Required for PNT tessellation but can be slow. Recommend disabling for larger meshes.build_reversed_index_buffer
(bool): [Read-Write] Build Reversed Index Buffergenerate_lightmap_u_vs
(bool): [Read-Write] Generate Lightmap UVsnormal_generation_method
(FBXSceneNormalGenerationMethod): [Read-Write] Use the MikkTSpace tangent space generator for generating normals and tangents on the meshnormal_import_method
(FBXSceneNormalImportMethod): [Read-Write] Enabling this option will read the tangents(tangent,binormal,normal) from FBX file instead of generating them automatically.one_convex_hull_per_ucx
(bool): [Read-Write] If checked, one convex hull per UCX_ prefixed collision mesh will be generated instead of decomposing into multiple hullsremove_degenerates
(bool): [Read-Write] Disabling this option will keep degenerate triangles found. In general you should leave this option on.vertex_color_import_option
(FbxSceneVertexColorImportOption): [Read-Write] Specify how vertex colors should be importedvertex_override_color
(Color): [Read-Write] Specify override color in the case that VertexColorImportOption is set to Override