unreal.FbxSceneImportOptionsSkeletalMesh
¶
- class unreal.FbxSceneImportOptionsSkeletalMesh(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Fbx Scene Import Options Skeletal Mesh
C++ Source:
Module: UnrealEd
File: FbxSceneImportOptionsSkeletalMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
animation_length
(FBXAnimationLengthImportType): [Read-Write] Animation Length: Type of asset to import from the FBX filecreate_physics_asset
(bool): [Read-Write] Create Physics Asset: If checked, create new PhysicsAsset if it doesn’t have itcustom_sample_rate
(int32): [Read-Write] Custom Sample Rate: Sample fbx animation data at the specified sample rate, 0 find automaticaly the best sample ratedelete_existing_custom_attribute_curves
(bool): [Read-Write] Delete Existing Custom Attribute Curves: If true, all previous node attributes imported as Animation Curves will be deleted when doing a re-import.delete_existing_morph_target_curves
(bool): [Read-Write] Delete Existing Morph Target Curves: Type of asset to import from the FBX filedelete_existing_non_curve_custom_attributes
(bool): [Read-Write] Delete Existing Non Curve Custom Attributes: If true, all previous node attributes imported as Animation Attributes will be deleted when doing a re-import.frame_import_range
(Int32Interval): [Read-Write] Frame Import Range: Frame range used when Set Range is used in Animation Lengthimport_animations
(bool): [Read-Write] Import Animations: True to import animations from the FBX Fileimport_custom_attribute
(bool): [Read-Write] Import Custom Attribute: If true, import node attributes as either Animation Curves or Animation Attributesimport_meshes_in_bone_hierarchy
(bool): [Read-Write] Import Meshes in Bone Hierarchy: If checked, meshes nested in bone hierarchies will be imported instead of being converted to bones.import_morph_targets
(bool): [Read-Write] Import Morph Targets: If enabled, creates Unreal morph objects for the imported meshesmorph_threshold_position
(float): [Read-Write] Morph Threshold Position: Threshold to compare vertex position equality when computing morph target deltas.preserve_local_transform
(bool): [Read-Write] Preserve Local Transform: Type of asset to import from the FBX filepreserve_smoothing_groups
(bool): [Read-Write] Preserve Smoothing Groups: If checked, triangles with non-matching smoothing groups will be physically split.snap_to_closest_frame_boundary
(bool): [Read-Write] Snap to Closest Frame Boundary: If enabled, snaps the animation to the closest frame boundary using the import sampling ratethreshold_position
(float): [Read-Write] Threshold Position: Threshold to compare vertex position equality.threshold_tangent_normal
(float): [Read-Write] Threshold Tangent Normal: Threshold to compare normal, tangent or bi-normal equality.threshold_uv
(float): [Read-Write] Threshold UV: Threshold to compare UV equality.update_skeleton_reference_pose
(bool): [Read-Write] Update Skeleton Reference Pose: If enabled, update the Skeleton (of the mesh being imported)’s reference pose.use_default_sample_rate
(bool): [Read-Write] Use Default Sample Rate: If enabled, samples all animation curves to 30 FPS