unreal.FbxSceneImportOptionsSkeletalMesh¶
- class unreal.FbxSceneImportOptionsSkeletalMesh(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectFbx Scene Import Options Skeletal Mesh
C++ Source:
Module: UnrealEd
File: FbxSceneImportOptionsSkeletalMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
animation_length(FBXAnimationLengthImportType): [Read-Write] Type of asset to import from the FBX filecreate_physics_asset(bool): [Read-Write] If checked, create new PhysicsAsset if it doesn’t have itcustom_sample_rate(int32): [Read-Write] Sample fbx animation data at the specified sample rate, 0 find automaticaly the best sample ratedelete_existing_custom_attribute_curves(bool): [Read-Write] If true, all previous node attributes imported as Animation Curves will be deleted when doing a re-import.delete_existing_morph_target_curves(bool): [Read-Write] Type of asset to import from the FBX filedelete_existing_non_curve_custom_attributes(bool): [Read-Write] If true, all previous node attributes imported as Animation Attributes will be deleted when doing a re-import.frame_import_range(Int32Interval): [Read-Write] Frame range used when Set Range is used in Animation Lengthimport_animations(bool): [Read-Write] True to import animations from the FBX Fileimport_custom_attribute(bool): [Read-Write] If true, import node attributes as either Animation Curves or Animation Attributesimport_meshes_in_bone_hierarchy(bool): [Read-Write] If checked, meshes nested in bone hierarchies will be imported instead of being converted to bones.import_morph_targets(bool): [Read-Write] If enabled, creates Unreal morph objects for the imported meshesmorph_threshold_position(float): [Read-Write] Threshold to compare vertex position equality when computing morph target deltas.preserve_local_transform(bool): [Read-Write] Type of asset to import from the FBX filepreserve_smoothing_groups(bool): [Read-Write] If checked, triangles with non-matching smoothing groups will be physically split.snap_to_closest_frame_boundary(bool): [Read-Write] If enabled, snaps the animation to the closest frame boundary using the import sampling ratethreshold_position(float): [Read-Write] Threshold to compare vertex position equality.threshold_tangent_normal(float): [Read-Write] Threshold to compare normal, tangent or bi-normal equality.threshold_uv(float): [Read-Write] Threshold to compare UV equality.update_skeleton_reference_pose(bool): [Read-Write] If enabled, update the Skeleton (of the mesh being imported)’s reference pose.use_default_sample_rate(bool): [Read-Write] If enabled, samples all animation curves to 30 FPS