unreal.FbxSceneImportOptionsSkeletalMesh¶
- class unreal.FbxSceneImportOptionsSkeletalMesh(outer=None, name='None')¶
Bases:
unreal.ObjectFbx Scene Import Options Skeletal Mesh
C++ Source:
Module: UnrealEd
File: FbxSceneImportOptionsSkeletalMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
animation_length(FBXAnimationLengthImportType): [Read-Write] Animation Length: Type of asset to import from the FBX filecreate_physics_asset(bool): [Read-Write] Create Physics Asset: If checked, create new PhysicsAsset if it doesn’t have itcustom_sample_rate(int32): [Read-Write] Custom Sample Rate: Sample fbx animation data at the specified sample rate, 0 find automaticaly the best sample ratedelete_existing_custom_attribute_curves(bool): [Read-Write] Delete Existing Custom Attribute Curves: If true, all previous custom attribute curves will be deleted when doing a re-import.delete_existing_morph_target_curves(bool): [Read-Write] Delete Existing Morph Target Curves: Type of asset to import from the FBX filedelete_existing_non_curve_custom_attributes(bool): [Read-Write] Delete Existing Non Curve Custom Attributes: If true, all previous non-curve custom attributes will be deleted when doing a re-import.frame_import_range(Int32Interval): [Read-Write] Frame Import Range: Frame range used when Set Range is used in Animation Lengthimport_animations(bool): [Read-Write] Import Animations: True to import animations from the FBX Fileimport_custom_attribute(bool): [Read-Write] Import Custom Attribute: Import if custom attribute as a curve within the animation *import_meshes_in_bone_hierarchy(bool): [Read-Write] Import Meshes in Bone Hierarchy: If checked, meshes nested in bone hierarchies will be imported instead of being converted to bones.import_morph_targets(bool): [Read-Write] Import Morph Targets: If enabled, creates Unreal morph objects for the imported meshesmorph_threshold_position(float): [Read-Write] Morph Threshold Position: Threshold to compare vertex position equality when computing morph target deltas.preserve_local_transform(bool): [Read-Write] Preserve Local Transform: Type of asset to import from the FBX filepreserve_smoothing_groups(bool): [Read-Write] Preserve Smoothing Groups: If checked, triangles with non-matching smoothing groups will be physically split.threshold_position(float): [Read-Write] Threshold Position: Threshold to compare vertex position equality.threshold_tangent_normal(float): [Read-Write] Threshold Tangent Normal: Threshold to compare normal, tangent or bi-normal equality.threshold_uv(float): [Read-Write] Threshold UV: Threshold to compare UV equality.update_skeleton_reference_pose(bool): [Read-Write] Update Skeleton Reference Pose: If enabled, update the Skeleton (of the mesh being imported)’s reference pose.use_default_sample_rate(bool): [Read-Write] Use Default Sample Rate: If enabled, samples all animation curves to 30 FPS