unreal.FbxExportOption
¶
- class unreal.FbxExportOption(outer=None, name='None')¶
Bases:
unreal.Object
Fbx Export Option
C++ Source:
Module: UnrealEd
File: FbxExportOption.h
Editor Properties: (see get_editor_property/set_editor_property)
ascii
(bool): [Read-Write] If enabled, save as ascii instead of binarycollision
(bool): [Read-Write] If enabled, export collisionexport_local_time
(bool): [Read-Write] If enabled, export sequencer animation in its local time, relative to its master sequence.export_morph_targets
(bool): [Read-Write] If enabled, export the morph targetsexport_preview_mesh
(bool): [Read-Write] If enable, the preview mesh link to the exported animations will be also exported.fbx_export_compatibility
(FbxExportCompatibility): [Read-Write] This will set the fbx sdk compatibility when exporting to fbx file. The default value is 2013force_front_x_axis
(bool): [Read-Write] If enabled, export with X axis as the front axis instead of default -Ylevel_of_detail
(bool): [Read-Write] If enabled, export the level of detailmap_skeletal_motion_to_root
(bool): [Read-Write] If enable, Map skeletal actor motion to the root bone of the skeleton.vertex_color
(bool): [Read-Write] If enabled, export vertex color
- property export_local_time¶
[Read-Write] If enabled, export sequencer animation in its local time, relative to its master sequence.
- Type
(bool)
- property export_preview_mesh¶
[Read-Write] If enable, the preview mesh link to the exported animations will be also exported.
- Type
(bool)
- property fbx_export_compatibility¶
[Read-Write] This will set the fbx sdk compatibility when exporting to fbx file. The default value is 2013
- Type
- property force_front_x_axis¶
[Read-Write] If enabled, export with X axis as the front axis instead of default -Y
- Type
(bool)