unreal.FbxAssetImportData¶
- class unreal.FbxAssetImportData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AssetImportDataBase class for import data and options used when importing any asset from FBX
C++ Source:
Module: UnrealEd
File: FbxAssetImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
convert_scene(bool): [Read-Write] Convert the scene from FBX coordinate system to UE coordinate systemconvert_scene_unit(bool): [Read-Write] Convert the scene from FBX unit to UE unit (centimeter).coordinate_system_policy(CoordinateSystemPolicy): [Read-Write] Select strategy to map FBX coordinates system to UE coordinates systemforce_front_x_axis(bool): [Read-Write] Convert the scene from FBX coordinate system to UE coordinate system with front X axis instead of -Yimport_rotation(Rotator): [Read-Write]import_translation(Vector): [Read-Write]import_uniform_scale(float): [Read-Write]source_data(AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.using_luf_coordinate_sysem(bool): [Read-Only] Use to enable or not the new UI
- property convert_scene: bool¶
[Read-Write] Convert the scene from FBX coordinate system to UE coordinate system
- Type:
(bool)
- property convert_scene_unit: bool¶
[Read-Write] Convert the scene from FBX unit to UE unit (centimeter).
- Type:
(bool)