unreal.Factory
¶
- class unreal.Factory(outer=None, name='None')¶
Bases:
unreal.Object
Base class for all factories An object responsible for creating and importing new objects.
C++ Source:
Module: UnrealEd
File: Factory.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_task
(AssetImportTask): [Read-Write] Task for importing file via script interfacesautomated_import_data
(AutomatedAssetImportData): [Read-Write] Data for how to import files via the automated command line importing interfacecontext_class
(type(Class)): [Read-Write] Class of the context object used to help create the object.create_new
(bool): [Read-Write] The default value to return from CanCreateNew()edit_after_new
(bool): [Read-Write] true if the associated editor should be opened after creating a new object.editor_import
(bool): [Read-Write] true if the factory imports objects from files.formats
(Array(str)): [Read-Write] List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.supported_class
(type(Class)): [Read-Write] The class manufactured by this factory.text
(bool): [Read-Write] true if the factory imports objects from text.
- property asset_import_task¶
[Read-Write] Task for importing file via script interfaces
- Type
- property automated_import_data¶
[Read-Write] Data for how to import files via the automated command line importing interface
- Type
- property context_class¶
[Read-Write] Class of the context object used to help create the object.
- property edit_after_new¶
[Read-Write] true if the associated editor should be opened after creating a new object.
- Type
(bool)
- property formats¶
[Read-Write] List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.
- script_factory_can_import(filename) → bool¶
Whether the specified file can be imported by this factory. (Implemented in script)
- script_factory_create_file(task) → bool¶
Import object(s) using a task via script
- Parameters
task (AssetImportTask) –
- Returns
True if script implements
- Return type