unreal.FOscillator
¶
- class unreal.FOscillator(amplitude: float = 0.0, frequency: float = 0.0, waveform: OscillatorWaveform = Ellipsis)¶
Bases:
StructBase
Defines oscillation of a single number.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: LegacyCameraShake.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude
(float): [Read-Write] Amplitude: Amplitude of the sinusoidal oscillation.frequency
(float): [Read-Write] Frequency: Frequency of the sinusoidal oscillation.initial_offset
(InitialOscillatorOffset): [Read-Write] Initial Offset: Defines how to begin (either at zero, or at a randomized value.waveform
(OscillatorWaveform): [Read-Write] Waveform: Type of waveform to use for oscillation.
- property amplitude: float¶
[Read-Write] Amplitude: Amplitude of the sinusoidal oscillation.
- Type:
(float)
- property frequency: float¶
[Read-Write] Frequency: Frequency of the sinusoidal oscillation.
- Type:
(float)
- property waveform: OscillatorWaveform¶
[Read-Write] Waveform: Type of waveform to use for oscillation.
- Type: