unreal.FOscillator
¶
- class unreal.FOscillator(amplitude=0.0, frequency=0.0, waveform=OscillatorWaveform.SINE_WAVE)¶
Bases:
unreal.StructBase
Defines oscillation of a single number.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: MatineeCameraShake.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude
(float): [Read-Write] Amplitude of the sinusoidal oscillation.frequency
(float): [Read-Write] Frequency of the sinusoidal oscillation.initial_offset
(InitialOscillatorOffset): [Read-Write] Defines how to begin (either at zero, or at a randomized value.waveform
(OscillatorWaveform): [Read-Write] Type of waveform to use for oscillation.
- property waveform¶
[Read-Write] Type of waveform to use for oscillation.
- Type