unreal.FKControlRig¶
- class unreal.FKControlRig(outer=None, name='None')¶
Bases:
unreal.ControlRigRig that allows override editing per joint
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: FKControlRig.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the assetinteraction_rig(ControlRig): [Read-Write] Interaction Riginteraction_rig_class(type(Class)): [Read-Write] Interaction Rig Class