unreal.FFTOceanPatchSubsystem

class unreal.FFTOceanPatchSubsystem(outer: Object | None = None, name: Name | str = 'None')

Bases: TickableWorldSubsystem

FFTOcean Patch Subsystem

C++ Source:

  • Plugin: WaterAdvanced

  • Module: WaterAdvanced

  • File: FFTOceanPatchSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • settings (ShallowWaterSettings): [Read-Only]

property settings: ShallowWaterSettings

[Read-Only]

Type:

(ShallowWaterSettings)