unreal.FFTOceanPatchSubsystem¶
- class unreal.FFTOceanPatchSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TickableWorldSubsystemFFTOcean Patch Subsystem
C++ Source:
Plugin: WaterAdvanced
Module: WaterAdvanced
File: FFTOceanPatchSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
settings(ShallowWaterSettings): [Read-Only]
- property settings: ShallowWaterSettings¶
[Read-Only]
- Type: