unreal.FControlRigChannelEnum
¶
- class unreal.FControlRigChannelEnum¶
Bases:
unreal.EnumBase
Enumeration specifying the control type and channel
C++ Source:
Module: MovieSceneTools
File: MovieSceneToolsUserSettings.h
- BOOL¶
Bool
- Type
0
- ENUM¶
Enum
- Type
1
- FLOAT¶
Float
- Type
3
- INTEGER¶
Integer
- Type
2
- POSITION_X¶
Position.X
- Type
6
- POSITION_Y¶
Position.Y
- Type
7
- POSITION_Z¶
Position.Z
- Type
8
- ROTATOR_X¶
Rotator.X
- Type
9
- ROTATOR_Y¶
Rotator.Y
- Type
10
- ROTATOR_Z¶
Rotator.Z
- Type
11
- SCALE_X¶
Scale.X
- Type
12
- SCALE_Y¶
Scale.Y
- Type
13
- SCALE_Z¶
Scale.Z
- Type
14
- VECTOR2DX¶
Vector2D.X
- Type
4
- VECTOR2DY¶
Vector2D.Y
- Type
5