unreal.FBIKEndEffector
¶
- class unreal.FBIKEndEffector(item: RigElementKey = Ellipsis)¶
Bases:
StructBase
FBIKEnd Effector
C++ Source:
Plugin: FullBodyIK
Module: FullBodyIK
File: RigUnit_FullbodyIK.h
Editor Properties: (see get_editor_property/set_editor_property)
item
(RigElementKey): [Read-Only] The last item in the chain to solve - the effector
- property item: RigElementKey¶
[Read-Only] The last item in the chain to solve - the effector
- Type: