unreal.FBIKDebugOption
¶
- class unreal.FBIKDebugOption¶
Bases:
StructBase
FBIKDebug Option
C++ Source:
Plugin: FullBodyIK
Module: FullBodyIK
File: FBIKDebugOption.h
Editor Properties: (see get_editor_property/set_editor_property)
color_angular_motion_strength
(bool): [Read-Write] use red channelcolor_linear_motion_strength
(bool): [Read-Write] use green channeldraw_debug_axes
(bool): [Read-Write]draw_debug_constraints
(bool): [Read-Write]draw_debug_effector
(bool): [Read-Write]draw_debug_hierarchy
(bool): [Read-Write]draw_size
(float): [Read-Write]draw_world_offset
(Transform): [Read-Write]