unreal.FBIKDebugOption
¶
- class unreal.FBIKDebugOption¶
Bases:
StructBase
FBIKDebug Option
C++ Source:
Plugin: FullBodyIK
Module: FullBodyIK
File: FBIKDebugOption.h
Editor Properties: (see get_editor_property/set_editor_property)
color_angular_motion_strength
(bool): [Read-Write] Color Angular Motion Strength: use red channelcolor_linear_motion_strength
(bool): [Read-Write] Color Linear Motion Strength: use green channeldraw_debug_axes
(bool): [Read-Write] Draw Debug Axesdraw_debug_constraints
(bool): [Read-Write] Draw Debug Constraintsdraw_debug_effector
(bool): [Read-Write] Draw Debug Effectordraw_debug_hierarchy
(bool): [Read-Write] Draw Debug Hierarchydraw_size
(float): [Read-Write] Draw Sizedraw_world_offset
(Transform): [Read-Write] Draw World Offset