unreal.FBIKDebugOption¶
- class unreal.FBIKDebugOption¶
Bases:
StructBaseFBIKDebug Option
C++ Source:
Plugin: FullBodyIK
Module: FullBodyIK
File: FBIKDebugOption.h
Editor Properties: (see get_editor_property/set_editor_property)
color_angular_motion_strength(bool): [Read-Write] use red channelcolor_linear_motion_strength(bool): [Read-Write] use green channeldraw_debug_axes(bool): [Read-Write]draw_debug_constraints(bool): [Read-Write]draw_debug_effector(bool): [Read-Write]draw_debug_hierarchy(bool): [Read-Write]draw_size(float): [Read-Write]draw_world_offset(Transform): [Read-Write]