unreal.FBIKDebugOption¶
- class unreal.FBIKDebugOption¶
Bases:
StructBaseFBIKDebug Option
C++ Source:
Plugin: FullBodyIK
Module: FullBodyIK
File: FBIKDebugOption.h
Editor Properties: (see get_editor_property/set_editor_property)
color_angular_motion_strength(bool): [Read-Write] Color Angular Motion Strength: use red channelcolor_linear_motion_strength(bool): [Read-Write] Color Linear Motion Strength: use green channeldraw_debug_axes(bool): [Read-Write] Draw Debug Axesdraw_debug_constraints(bool): [Read-Write] Draw Debug Constraintsdraw_debug_effector(bool): [Read-Write] Draw Debug Effectordraw_debug_hierarchy(bool): [Read-Write] Draw Debug Hierarchydraw_size(float): [Read-Write] Draw Sizedraw_world_offset(Transform): [Read-Write] Draw World Offset