unreal.FBIKConstraintOption
¶
- class unreal.FBIKConstraintOption(item: RigElementKey = Ellipsis)¶
Bases:
StructBase
FBIKConstraint Option
C++ Source:
Plugin: FullBodyIK
Module: FullBodyIK
File: FBIKConstraintOption.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_limit
(FBIKBoneLimit): [Read-Write] Angular delta limit of this joints local transform. [-Limit, Limit]angular_stiffness
(Vector): [Read-Write] Scale of [0, 1] and applied to angular motion strength, xyz is applied to twist, swing1, swing2enabled
(bool): [Read-Write]item
(RigElementKey): [Read-Only] Bone Namelinear_stiffness
(Vector): [Read-Write] Scale of [0, 1] and applied to linear motion strength - linear stiffness works on their local frameoffset_rotation
(Rotator): [Read-Write] this is offset rotation applied when constructing the local framepole_vector
(Vector): [Read-Write] Pole Vector in their local spacepole_vector_option
(PoleVectorOption): [Read-Write]use_angular_limit
(bool): [Read-Write]use_pole_vector
(bool): [Read-Write]use_stiffness
(bool): [Read-Write]
- property item: RigElementKey¶
[Read-Only] Bone Name
- Type: