unreal.FBIKBoneLimit

class unreal.FBIKBoneLimit

Bases: unreal.StructBase

FBIKBone Limit

C++ Source:

  • Plugin: FullBodyIK

  • Module: FullBodyIK

  • File: FBIKConstraintOption.h

Editor Properties: (see get_editor_property/set_editor_property)

  • limit (Vector): [Read-Write] currently no negative limit, for position we may need min/max

  • limit_type_x (FBIKBoneLimitType): [Read-Write] Limit Type X

  • limit_type_y (FBIKBoneLimitType): [Read-Write] Limit Type Y

  • limit_type_z (FBIKBoneLimitType): [Read-Write] Limit Type Z