unreal.FBIKBoneLimit
¶
- class unreal.FBIKBoneLimit¶
Bases:
unreal.StructBase
FBIKBone Limit
C++ Source:
Plugin: FullBodyIK
Module: FullBodyIK
File: FBIKConstraintOption.h
Editor Properties: (see get_editor_property/set_editor_property)
limit
(Vector): [Read-Write] currently no negative limit, for position we may need min/maxlimit_type_x
(FBIKBoneLimitType): [Read-Write] Limit Type Xlimit_type_y
(FBIKBoneLimitType): [Read-Write] Limit Type Ylimit_type_z
(FBIKBoneLimitType): [Read-Write] Limit Type Z