unreal.FBIKBoneLimit¶
- class unreal.FBIKBoneLimit¶
Bases:
StructBaseFBIKBone Limit
C++ Source:
Plugin: FullBodyIK
Module: FullBodyIK
File: FBIKConstraintOption.h
Editor Properties: (see get_editor_property/set_editor_property)
limit(Vector): [Read-Write] currently no negative limit, for position we may need min/maxlimit_type_x(FBIKBoneLimitType): [Read-Write]limit_type_y(FBIKBoneLimitType): [Read-Write]limit_type_z(FBIKBoneLimitType): [Read-Write]