unreal.EyeTrackerStereoGazeData
¶
- class unreal.EyeTrackerStereoGazeData(left_eye_origin=[0.0, 0.0, 0.0], left_eye_direction=[0.0, 0.0, 0.0], right_eye_origin=[0.0, 0.0, 0.0], right_eye_direction=[0.0, 0.0, 0.0], fixation_point=[0.0, 0.0, 0.0], confidence_value=0.0)¶
Bases:
unreal.StructBase
Stereo gaze data that contains information for each eye individually. This may not be available with all devices.
C++ Source:
Module: EyeTracker
File: EyeTrackerTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
confidence_value
(float): [Read-Write] Value [0..1] that represents confidence in the gaze ray data above. Stable, reliably tracked eyes will be at or near 1. Fast-moving or unreliably tracked eyes will be at or near 0.fixation_point
(Vector): [Read-Write] Location that the eyes converge. This is the 3d point where the tracked viewer is looking.left_eye_direction
(Vector): [Read-Write] Forward direction of the left eye’s gaze ray.left_eye_origin
(Vector): [Read-Write] Origin of the left eye’s gaze ray.right_eye_direction
(Vector): [Read-Write] Forward direction of the right eye’s gaze ray.right_eye_origin
(Vector): [Read-Write] Origin of the right eye’s gaze ray.
- property confidence_value¶
[Read-Write] Value [0..1] that represents confidence in the gaze ray data above. Stable, reliably tracked eyes will be at or near 1. Fast-moving or unreliably tracked eyes will be at or near 0.
- Type
(float)
- property fixation_point¶
[Read-Write] Location that the eyes converge. This is the 3d point where the tracked viewer is looking.
- Type
(Vector)
- property left_eye_direction¶
[Read-Write] Forward direction of the left eye’s gaze ray.
- Type
(Vector)