unreal.EyeTrackerStereoGazeData

class unreal.EyeTrackerStereoGazeData(left_eye_origin=[0.0, 0.0, 0.0], left_eye_direction=[0.0, 0.0, 0.0], right_eye_origin=[0.0, 0.0, 0.0], right_eye_direction=[0.0, 0.0, 0.0], fixation_point=[0.0, 0.0, 0.0], confidence_value=0.0)

Bases: unreal.StructBase

Stereo gaze data that contains information for each eye individually. This may not be available with all devices.

C++ Source:

  • Module: EyeTracker

  • File: EyeTrackerTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • confidence_value (float): [Read-Write] Value [0..1] that represents confidence in the gaze ray data above. Stable, reliably tracked eyes will be at or near 1. Fast-moving or unreliably tracked eyes will be at or near 0.

  • fixation_point (Vector): [Read-Write] Location that the eyes converge. This is the 3d point where the tracked viewer is looking.

  • left_eye_direction (Vector): [Read-Write] Forward direction of the left eye’s gaze ray.

  • left_eye_origin (Vector): [Read-Write] Origin of the left eye’s gaze ray.

  • right_eye_direction (Vector): [Read-Write] Forward direction of the right eye’s gaze ray.

  • right_eye_origin (Vector): [Read-Write] Origin of the right eye’s gaze ray.

property confidence_value

[Read-Write] Value [0..1] that represents confidence in the gaze ray data above. Stable, reliably tracked eyes will be at or near 1. Fast-moving or unreliably tracked eyes will be at or near 0.

Type

(float)

property fixation_point

[Read-Write] Location that the eyes converge. This is the 3d point where the tracked viewer is looking.

Type

(Vector)

property left_eye_direction

[Read-Write] Forward direction of the left eye’s gaze ray.

Type

(Vector)

property left_eye_origin

[Read-Write] Origin of the left eye’s gaze ray.

Type

(Vector)

property right_eye_direction

[Read-Write] Forward direction of the right eye’s gaze ray.

Type

(Vector)

property right_eye_origin

[Read-Write] Origin of the right eye’s gaze ray.

Type

(Vector)