unreal.ExportLevelSequenceSettings

class unreal.ExportLevelSequenceSettings(overwrite_assets: bool = False, curve_interpolation: RichCurveInterpMode = Ellipsis, remove_redundant_keys: bool = False, target_meta_human_class: Blueprint = Ellipsis, export_audio_track: bool = False, export_camera: bool = False)

Bases: StructBase

Export Level Sequence Settings

C++ Source:

  • Plugin: MetaHuman

  • Module: MetaHumanBatchProcessor

  • File: MetaHumanSpeechProcessingSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curve_interpolation (RichCurveInterpMode): [Read-Write] This defines how values between keys are calculated for curves

  • export_audio_track (bool): [Read-Write] Option to export the audio track in the level sequence

  • export_camera (bool): [Read-Write] Option to export the camera track in the level sequence

  • overwrite_assets (bool): [Read-Write] Option to override existing output assets. Otherwise, a unique asset name is generated by appending a number at the end of the asset name

  • remove_redundant_keys (bool): [Read-Write] Whether or not to remove redundant keys, default to true

  • target_meta_human_class (Blueprint): [Read-Write] Target actor to be spawned in the exported level sequence

property curve_interpolation: RichCurveInterpMode

[Read-Write] This defines how values between keys are calculated for curves

Type:

(RichCurveInterpMode)

property export_audio_track: bool

[Read-Write] Option to export the audio track in the level sequence

Type:

(bool)

property export_camera: bool

[Read-Write] Option to export the camera track in the level sequence

Type:

(bool)

property overwrite_assets: bool

[Read-Write] Option to override existing output assets. Otherwise, a unique asset name is generated by appending a number at the end of the asset name

Type:

(bool)

property remove_redundant_keys: bool

[Read-Write] Whether or not to remove redundant keys, default to true

Type:

(bool)

property target_meta_human_class: Blueprint

[Read-Write] Target actor to be spawned in the exported level sequence

Type:

(Blueprint)