unreal.ExportAnimSequenceSettings

class unreal.ExportAnimSequenceSettings(overwrite_assets: bool = False, target_skeleton_or_skeletal_mesh: Object = Ellipsis, curve_interpolation: RichCurveInterpMode = Ellipsis, remove_redundant_keys: bool = False)

Bases: StructBase

Export Anim Sequence Settings

C++ Source:

  • Plugin: MetaHuman

  • Module: MetaHumanBatchProcessor

  • File: MetaHumanSpeechProcessingSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curve_interpolation (RichCurveInterpMode): [Read-Write] This defines how values between keys are calculated for curves

  • overwrite_assets (bool): [Read-Write] Option to override existing output assets. Otherwise, a unique asset name is generated by appending a number at the end of the asset name

  • remove_redundant_keys (bool): [Read-Write] Whether or not to remove redundant keys, default to true

  • target_skeleton_or_skeletal_mesh (Object): [Read-Write] The Skeleton or Skeletal Mesh to be used when recording the Animation Sequence

property curve_interpolation: RichCurveInterpMode

[Read-Write] This defines how values between keys are calculated for curves

Type:

(RichCurveInterpMode)

property overwrite_assets: bool

[Read-Write] Option to override existing output assets. Otherwise, a unique asset name is generated by appending a number at the end of the asset name

Type:

(bool)

property remove_redundant_keys: bool

[Read-Write] Whether or not to remove redundant keys, default to true

Type:

(bool)

property target_skeleton_or_skeletal_mesh: Object

[Read-Write] The Skeleton or Skeletal Mesh to be used when recording the Animation Sequence

Type:

(Object)