unreal.ExportAnimSequenceSettings¶
- class unreal.ExportAnimSequenceSettings(overwrite_assets: bool = False, target_skeleton_or_skeletal_mesh: Object = Ellipsis, curve_interpolation: RichCurveInterpMode = Ellipsis, remove_redundant_keys: bool = False)¶
Bases:
StructBaseExport Anim Sequence Settings
C++ Source:
Plugin: MetaHuman
Module: MetaHumanBatchProcessor
File: MetaHumanSpeechProcessingSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
curve_interpolation(RichCurveInterpMode): [Read-Write] This defines how values between keys are calculated for curvesoverwrite_assets(bool): [Read-Write] Option to override existing output assets. Otherwise, a unique asset name is generated by appending a number at the end of the asset nameremove_redundant_keys(bool): [Read-Write] Whether or not to remove redundant keys, default to truetarget_skeleton_or_skeletal_mesh(Object): [Read-Write] The Skeleton or Skeletal Mesh to be used when recording the Animation Sequence
- property curve_interpolation: RichCurveInterpMode¶
[Read-Write] This defines how values between keys are calculated for curves
- Type:
- property overwrite_assets: bool¶
[Read-Write] Option to override existing output assets. Otherwise, a unique asset name is generated by appending a number at the end of the asset name
- Type:
(bool)