unreal.ExponentialHeightFogData
¶
- class unreal.ExponentialHeightFogData(fog_density: float = 0.0, fog_height_falloff: float = 0.0, fog_height_offset: float = 0.0)¶
Bases:
StructBase
Data for an individual fog line integral. This is the data which is not shared between fogs when multiple fogs are set up on a single UExponentialHeightFogComponent
C++ Source:
Module: Engine
File: ExponentialHeightFogComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
fog_density
(float): [Read-Write] Fog Density: Global density factor for this fog.fog_height_falloff
(float): [Read-Write] Fog Height Falloff: Height density factor, controls how the density increases as height decreases. Smaller values make the visible transition larger.fog_height_offset
(float): [Read-Write] Fog Height Offset: Height offset, relative to the actor position Z.
- property fog_density: float¶
[Read-Only] Fog Density: Global density factor for this fog.
- Type:
(float)