unreal.ExecuteBindableAction¶
- class unreal.ExecuteBindableAction(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
UTBBaseCommandExecute Bindable Action
C++ Source:
Plugin: UserToolBoxBasicCommand
Module: UserToolBoxBasicCommand
File: ExecuteBindableAction.h
Editor Properties: (see get_editor_property/set_editor_property)
category(str): [Read-Write]command_info(BindableActionInfo): [Read-Write]icon_path(str): [Read-Write] The icon path for the commandkeyboard_shortcut(InputChord): [Read-Write]name(str): [Read-Write] The name of the commandshow_parameters(bool): [Read-Write]tooltip(str): [Read-Write]ui_override(type(Class)): [Read-Write]