unreal.EvaluatorMode

class unreal.EvaluatorMode

Bases: unreal.EnumBase

Determines the behavior this node will use when updating and evaluating.

C++ Source:

  • Module: Engine

  • File: AnimNode_TransitionPoseEvaluator.h

EM_DELAYED_FREEZE

DataSource is ticked and evaluated for a given number of frames, then freezes after and uses the cached pose for future frames.

Type

2

EM_FREEZE

DataSource is never ticked and only evaluated on the first frame. Every frame after uses the cached pose from the first frame.

Type

1

EM_STANDARD

DataSource is ticked and evaluated every frame.

Type

0