unreal.EquirectProps
¶
- class unreal.EquirectProps(left_uv_rect: Box2D = Ellipsis, right_uv_rect: Box2D = Ellipsis, left_scale: Vector2D = Ellipsis, right_scale: Vector2D = Ellipsis, left_bias: Vector2D = Ellipsis, right_bias: Vector2D = Ellipsis)¶
Bases:
StructBase
Properties for equirect layers
C++ Source:
Module: Engine
File: StereoLayerComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
left_bias
(Vector2D): [Read-Write] Left eye’s texture coordinate bias after mapping to 2D.left_scale
(Vector2D): [Read-Write] Left eye’s texture coordinate scale after mapping to 2D.left_uv_rect
(Box2D): [Read-Write] Left source texture UVRect, specifying portion of input texture corresponding to left eye.right_bias
(Vector2D): [Read-Write] Right eye’s texture coordinate bias after mapping to 2D.right_scale
(Vector2D): [Read-Write] Right eye’s texture coordinate scale after mapping to 2D.right_uv_rect
(Box2D): [Read-Write] Right source texture UVRect, specifying portion of input texture corresponding to right eye.
- property left_bias: Vector2D¶
[Read-Only] Left eye’s texture coordinate bias after mapping to 2D.
- Type:
(Vector2D)
- property left_scale: Vector2D¶
[Read-Only] Left eye’s texture coordinate scale after mapping to 2D.
- Type:
(Vector2D)
- property left_uv_rect: Box2D¶
[Read-Only] Left source texture UVRect, specifying portion of input texture corresponding to left eye.
- Type:
(Box2D)
- property right_bias: Vector2D¶
[Read-Only] Right eye’s texture coordinate bias after mapping to 2D.
- Type:
(Vector2D)