unreal.EquirectProps

class unreal.EquirectProps(left_uv_rect: Box2D = Ellipsis, right_uv_rect: Box2D = Ellipsis, left_scale: Vector2D = Ellipsis, right_scale: Vector2D = Ellipsis, left_bias: Vector2D = Ellipsis, right_bias: Vector2D = Ellipsis)

Bases: StructBase

Properties for equirect layers

C++ Source:

  • Module: Engine

  • File: StereoLayerComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • left_bias (Vector2D): [Read-Write] Left Bias: Left eye’s texture coordinate bias after mapping to 2D.

  • left_scale (Vector2D): [Read-Write] Left Scale: Left eye’s texture coordinate scale after mapping to 2D.

  • left_uv_rect (Box2D): [Read-Write] Left UVRect: Left source texture UVRect, specifying portion of input texture corresponding to left eye.

  • right_bias (Vector2D): [Read-Write] Right Bias: Right eye’s texture coordinate bias after mapping to 2D.

  • right_scale (Vector2D): [Read-Write] Right Scale: Right eye’s texture coordinate scale after mapping to 2D.

  • right_uv_rect (Box2D): [Read-Write] Right UVRect: Right source texture UVRect, specifying portion of input texture corresponding to right eye.

property left_bias: Vector2D

[Read-Only] Left Bias: Left eye’s texture coordinate bias after mapping to 2D.

Type:

(Vector2D)

property left_scale: Vector2D

[Read-Only] Left Scale: Left eye’s texture coordinate scale after mapping to 2D.

Type:

(Vector2D)

property left_uv_rect: Box2D

[Read-Only] Left UVRect: Left source texture UVRect, specifying portion of input texture corresponding to left eye.

Type:

(Box2D)

property right_bias: Vector2D

[Read-Only] Right Bias: Right eye’s texture coordinate bias after mapping to 2D.

Type:

(Vector2D)

property right_scale: Vector2D

[Read-Only] Right Scale: Right eye’s texture coordinate scale after mapping to 2D.

Type:

(Vector2D)

property right_uv_rect: Box2D

[Read-Only] Right UVRect: Right source texture UVRect, specifying portion of input texture corresponding to right eye.

Type:

(Box2D)